Conference Tracks

Generally speaking, is made up of the equivalent of nine day-long courses on specific topics, with three of these tracks running in parallel each day over three days. The current topics are as follows:

Character Animation Technology

Real-time Decisions

Agent Behavior

Procedural Content Generation

Virtual / Augmented Reality

Crowds and Ambient Life

Advanced Analytics & Data Science

Systemic Design, AI Directors

Cognitive Bots & Language

Each of these specialized courses consists of an inspiring keynote and/or presentations from high-profile applications, specialized masterclasses and in-depth tutorials, panel discussions and expert Q&A, and (if applicable) an open laboratory in workshop-style. The different types of sessions are scheduled in different rooms throughout the day.

IMPORTANT: Those of you that attended the Game/AI Conference or Workshops, this page answers your questions about changes from last year.