Cognitive Bots & Language (Day #3)

Join other professionals in creative industries for a day-long course on cognitive reasoning, natural language processing and chatbots. Learn how to integrate speech recognition and speech synthesis into your applications, see how leading companies are using AI techniques to create human-like bots, and more...

Now in its 7th edition, nucl.ai brings together hundreds of developers from creative industries and interactive media to resolve the biggest technical and design problems with Artificial Intelligence. One of the event's tracks focuses specifically on “Cognitive Bots & Language” for an entire day. (Day #3: Wednesday, July 22nd)

19 Day Tickets Left! Attending Companies & Studios

  • ...

I had a great time attending the AI Conference and met so many amazing and nice People there. Once again thank you for giving us students the Oportunity to visit this great Conference!

Jonas Jentsch

Gamedesign Student

Mediadesign Hochschule, GERMANY

The most informative and conference I've been too. Great value and great people. I'll be back.

Chris J. Rock

Wooga, GERMANY

This year's Game/AI Conference was the best one I've gone to so far. The programme was a great balance of high- and low-level, tech and design, as well as academia and industry. The organization was flawless and the location was great.

Jurie Horneman

Independent game designer / programmer

Awesome conferences, where professionals are sharing their knowledge, and their passion. It's quickly going to be the reference in the AI community.

Xavier Dolci

Lead AI Programmer

Ubisoft, FRANCE

This conference was a real deal — cutting edge presentations and experienced speakers. My take away list from this one is impressive! I feel this event can really push Game AI forward!.

Mieszko Zielinski

AI Programmer

People Can Fly, POLAND

I thought the conference was a great success. I learned a lot from the speakers at the conference, as well as interacting with the attendees.

Frederik De Caster

AI Programmer

Creative Assembly, ENGLAND

Thank you for this amazing conference! Great speakers, interesting subjects and nice people. Ten years that I’m looking for a good conference on AI in video games, I’m really happy to have found it.

Gabriel Robert

Senior AI programmer

Ubisoft, PARIS

Well done for putting on such a great conference, the program was varied, interesting and inspiring. Definitely hoping to return next year.

John Lusty

Lead Coder

Ninja Theory, CAMBRIDGE

The quality of the talks was consistently high and the event well organised. I thoroughly enjoyed the opportunity to discuss AI with so many people passionate about the subject and hope to return next year.

Vicky Smalley

Senior AI Programmer

Sony Computer Entertainment Europe

Thanks for organising a thoroughly enjoyable conference. It's nice to meet so many people with a common interest in AI. It was great to finally meet a number of people who I've spoken to via email over the past 2 years...

Neil Armstrong

Lead AI Programmer

Blitz Games Studios, ENGLAND

Thanks for hosting such an excellent conference. I found it great to meet such a broad cross section from the AI development community. It has certainly given me some inspiration for my upcoming projects. I will definitely try to come back next year!

David Partouche

Senior AI Engineer

CCP Games, ENGLAND

Congrats once again on pulling the conference off: it was by far the most inspiring work-related event I've ever been to. I hope it will become a regular event.

Remco Straatman

Lead AI Programmer

Guerrilla Games, AMSTERDAM



Day Tickets
(1 day)

All Access
(3 days)

Early Bird (limited)

All these tickets have gone already...

Sold Out!

Early Worm (timed)

Available in batches of 25 tickets until price increases.

from € 256

from € 540

Notes

  • The main amphitheatre (including some talks in this track) are accessible with regular Conference tickets, starting at €119.
  • Discounts are available for small teams and for those between jobs; email events(at)aigamedev.com for a coupon code.

Image Credit: IBM Watson on Jeopardy

Some of the biggest challenges for AI involve interacting with humans, understanding and modeling their cognitive process, and using natural language as part of the process! There are many challenges involved here, and there's a lot to learn from early applications ranging from Chat Bots to Twitter agents, and their embodied counterparts that can process speech patterns and speak sentences!

This track investigates the techniques and approaches to building characters or bots that can interact over text and voice. What are common patterns and libraries to use? How does this fit with common behavioral techniques? Which tools can help assist the process?

Keywords

  • cognitive reasoning
  • speech recognition
  • natural language processing
  • natural language generation
  • voice synthesis

Format

  • Keynote
  • Presentations
  • Panel Discussion
  • Expert Q&A

Track Schedule (Day #3: Wednesday, July 22nd)

Download Cognitive Bots & Language schedule in .ics format.

Track Schedule (Day #3: Wednesday, July 22nd)

Day #3: Wednesday, July 22nd

Systemic Design, AI Directors

Character Animation Technology

Cognitive Bots & Language

Josh McCoy, Dale Lane, Sergey Mohov, Mitu Khandaker-Kokoris

14:30 Learning from HAL9000's Fatal Mistakes: Integrating Language into Applications (Expert Panel) (Laboratories)

Alex J. Champandard, AiGameDev.com

09:45 Speech Recognition and Voice Synthesis (Workshop) (Laboratories)

Download Cognitive Bots & Language schedule in .ics format.

Keynotes and Presentations

Inside Watson: How IBM Is Making Computers Understand Language

For decades, our books, movies and television programmes have portrayed a vision of a future where we can interact with our computers naturally, using our own languages like English. But this still isn't the reality for our day-to-day interactions with most computers. Why do our computers still not understand us? Dale will talk about why this is taking so long, and describe his work as a developer on the IBM Watson project: IBM's latest attempt to move us a little closer towards this vision of computers able to understand questions from people in natural language. He will explain the architecture behind Watson, and describe the way that Watson answers questions - how it tries to extract the meaning behind a question and uses this to identify and evaluate specific answers. Watson became better known when it was entered into the US television game show Jeopardy in 2011. Dale will show how Watson has changed since then, and some of the ways the technology has been put to use since.

Dale Lane, IBM

Dale has been a developer of IBM Watson since early 2011, after the work started to transition Watson from a Research project demonstrated on a quiz show to a commercial platform ready for industry. He now works on how we understand why Watson comes up with the answers that it...

Read full biography »

Dale Lane, IBM

Dale has been a developer of IBM Watson since early 2011, after the work started to transition Watson from a Research project demonstrated on a quiz show to a commercial platform ready for industry. He now works on how we understand why Watson comes up with the answers that it...

Read full biography »

Turning a Chatbot into a Narrative Game: Language Interaction in Event[0]

Event[0] is a first person narrative exploration game where the player has to chat with a computer to get the latter to do what they want. The game is entirely dialogue-based, and the dialogue is made with natural language processing. The chatbot in the game is flawed, just like any chatbot is. This talk will explain how we have managed to turn these flaws into features and turn the AI's rough edges into a meaningful gameplay experience.

Sergey Mohov, Tequila Works

Game designer at Tequila Works and independent game developer responsible for several award-winning (and award-pending) indie games: Paradis Perdus, Dédale, Lune, Event[0], Pineapple Dreams. Author of Practical Game Design with Unity and Playmaker. Former staff writer at PC Gamer Ukraine.

Read full biography »

Sergey Mohov, Tequila Works

Game designer at Tequila Works and independent game developer responsible for several award-winning (and award-pending) indie games: Paradis Perdus, Dédale, Lune, Event[0], Pineapple Dreams. Author of Practical Game Design with Unity and Playmaker. Former staff writer at PC Gamer Ukraine.

Read full biography »

Learning from HAL9000's Fatal Mistakes: Integrating Language into Applications (Expert Panel)

...

Josh McCoy , Assistant professor at American University

Dale Lane , IBM Watson Developer at IBM

Sergey Mohov , Game Designer at Tequila Works

Mitu Khandaker-Kokoris , Independent Developer at The Tiniest Shark

Text Synthesis with Recurrent Neural Networks for Fun and Profit!

Recursive Neural Networks are a fascinating tool for content generation. Recently we have seen an explosion of RNN applied to text generation: Generative TedTalks, Bible verses, Hiphop lyrics to name just a few. The talk gives an overview of recent experiments, provides a technical overview of RNNs and elaborates on usage scenarios in games or interactive simulations.

Samim Winiger, samim.io

Samim Winiger is a thinker and game, web, music & A.I. experimenter. He is a founding member of 2Beats, a indie game shop. Besides his efforts in gaming, he co-founded Unplug: a company developing hardware anti-surveillance solutions. Recently, he has been getting deeper into machine learning with a series of...

Read full biography »

Samim Winiger, samim.io

Samim Winiger is a thinker and game, web, music & A.I. experimenter. He is a founding member of 2Beats, a indie game shop. Besides his efforts in gaming, he co-founded Unplug: a company developing hardware anti-surveillance solutions. Recently, he has been getting deeper into machine learning with a series of...

Read full biography »

Speech Recognition and Voice Synthesis (Workshop)

...

Alex J. Champandard, AiGameDev.com

Alex is the mastermind behind AiGameDev.com, the largest online hub for artificial intelligence in games. He has worked in the industry as a senior AI programmer for many years, most notably for Rockstar Games. He regularly consults with leading studios in Europe, most recently on the multiplayer bots for Killzone...

Read full biography »

Alex J. Champandard, AiGameDev.com

Alex is the mastermind behind AiGameDev.com, the largest online hub for artificial intelligence in games. He has worked in the industry as a senior AI programmer for many years, most notably for Rockstar Games. He regularly consults with leading studios in Europe, most recently on the multiplayer bots for Killzone...

Read full biography »

Speakers & Organizers

Dale Lane

Sergey Mohov

Josh McCoy

Mitu Khandaker-Kokoris

Samim Winiger

Alex J. Champandard

Browse Conference Tracks

Character Animation Technology

Real-time Decisions

Agent Behavior

Procedural Content Generation

Virtual / Augmented Reality

Crowds and Ambient Life

Advanced Analytics & Data Science

Systemic Design, AI Directors

Cognitive Bots & Language