Conference Schedule

Pre-Registration Badge-Pick Up: Sunday, July 17th, 16:00 - 18:00.
Registration: starting at 08:00 on Monday, July 18th

Day #1: Monday, July 18th

Real-time Decisions

Dynamic Dialog & Storytelling

Human Interaction & Recognition

i

Amphitheatre

Academy

Open Labs

Day #1 Welcome & Introduction

Coffee Pause
fueled by
Creative Assembly

Lunch Break

Coffee Pause
fueled by
Creative Assembly

...

Day #2: Tuesday, July 19th

Agent Behavior & Coordination

Procedural Content Generation

Analytics & Data Science

i

Amphitheatre

Academy

Open Labs

Day #2 Welcome & Introduction

Coffee Pause

Lunch Break

Coffee Pause

...

Day #3: Wednesday, July 20th

Generative Systems & Design

Character Animation

Cognition, Bots & Understanding

i

Amphitheatre

Academy

Open Labs

Day #3 Welcome & Introduction

Coffee Pause

Lunch Break

Coffee Pause

...

Download full conference schedule in .ics format. Download Day #1: Monday, July 18th schedule in .ics format. Download Day #2: Tuesday, July 19th schedule in .ics format. Download Day #3: Wednesday, July 20th schedule in .ics format.

X

Not supported in your browser.

Conference Schedule

Pre-Registration Badge-Pick Up: Sunday, July 17th, 16:00 - 18:00.
Registration: starting at 08:00 on Monday, July 18th

Day #1: Monday, July 18th

Real-time Decisions

Dynamic Dialog & Storytelling

Human Interaction & Recognition

Niels Justesen, IT University Copenhagen

09:15 Online Evolution for Hero Academy and Multi-Action Games (Academy)

Tristan Cazenave, Université Paris Dauphine

10:00 Computer Go: from Influence Functions to AlphaGo (Amphitheatre)

Wojciech Jaśkowski, Poznań University of Technology

16:00 Hands-On Deep Q-Learning in DOOM [Workshop] (Open Labs)

Wojciech Jaśkowski, Poznań University of Technology

14:15 Advances in Deep Reinforcement Learning (Academy)

Mark Riedl, Georgia Institute of Technology

17:15 Computational Narrative Intelligence and the Quest for Human-Centered AI (Amphitheatre)

Hannah Davis, Independent

11:15 TransProse: Generating Music From Literature (Amphitheatre)

Tommy Thompson, Anglia Ruskin University

16:30 Practical Advice for Making Your Stories (More) Interactive [Panel] (Academy)

Memo Akten, Goldsmiths University

14:15 Visual Instruments for Live Performance and Creative Expression (Amphitheatre)

Carles Gutiérrez, Lighting Design Collective

09:15 Advanced Sensors and Tracking Human Interaction in Public Spaces [Workshop] (Open Labs)

Coffee Pause
fueled by
Creative Assembly

Lunch Break

Coffee Pause
fueled by
Creative Assembly

Day #2: Tuesday, July 19th

Agent Behavior & Coordination

Procedural Content Generation

Analytics & Data Science

Charles Hinshaw, framebunker

09:15 Back-Alley Surgery For Cyberpunk AI (Academy)

Alex J. Champandard and Samim Winiger

09:15 Image Synthesis with Convolutional Neural Networks [Workshop] (Open Labs)

Kate Compton, galaxykate

15:00 Techne: An Art Commune by Bots, for Bots (Amphitheatre)

Martin Skytte Kristensen, SYBO Games

17:15 Endless level generation in Blades of Brim (Academy)

Noor Shaker, AAU Copenhagen

14:15 Best Practices in Generative Pipelines [Roundtable] (Open Labs)

Alex Zook, Blizzard Entertainment

12:00 A Brief History of Matchmaking in Heroes of the Storm (Amphitheatre)

Coffee Pause

Lunch Break

Coffee Pause

Day #3: Wednesday, July 20th

Generative Systems & Design

Character Animation

Cognition, Bots & Understanding

Jo Plaete, Industrial Light & Magic

17:15 Crowds at ILM: Recreating The Day Of The Dead for BOND SPECTRE (Amphitheatre)

Carol O'Sullivan, Trinity College Dublin

14:15 Generating and Evaluating Variety for Crowd Simulation (Amphitheatre)

Johan van der Beek, Ludible

10:00 Automated Game Balancing (Academy)

Anders Bouwer, Hogeschool van Amsterdam

15:30 Intelligent Tools for Game Designers (Academy)

Andy Bray, Creative Assembly

09:15 It’s in the Vents: The AI of Alien Isolation (Amphitheatre)

Kristof Minnaert, Remedy Entertainment

11:15 Creating Digital Doubles, The Character Pipeline in Quantum Break (Amphitheatre)

Laurent Delayen, Epic Games

12:00 Bringing a Hero from Paragon to Life with UE4 (Academy)

Vegard Myklebust, useful slug

09:15 Thinking Procedural: Programming an Animator's Brain (Academy)

Alex J. Champandard and Mika Vehkala

14:15 Motion Matching for Paths & Trajectories [Workshop] (Open Labs)

Paul Renvoisé, Recast AI

15:00 Four Pillars to Building a Solid Conversational Bot (Amphitheatre)

Roelof Pieters, Graph Technologies

16:30 Deep Neural Networks That Talk Back... with Style! (Academy)

Coffee Pause

Lunch Break

Coffee Pause

Download full conference schedule in .ics format. Download Day #1: Monday, July 18th schedule in .ics format. Download Day #2: Tuesday, July 19th schedule in .ics format. Download Day #3: Wednesday, July 20th schedule in .ics format.

X

Not supported in your browser.