Event Live Stream Starts Here In:

... a year, Thank you for watching nucl.ai 2016!

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Pre-Registration Badge-Pick Up: Sunday, July 17th, 16:00 - 18:00.
Registration: starting at 08:00 on Monday, July 18th

Day #1: Monday, July 18th

Real-time Decisions

Dynamic Dialog & Storytelling

Human Interaction & Recognition

Niels Justesen, IT University Copenhagen

09:15 Online Evolution for Hero Academy and Multi-Action Games (Academy)

Tristan Cazenave, Université Paris Dauphine

10:00 Computer Go: from Influence Functions to AlphaGo (Amphitheatre)

Wojciech Jaśkowski, Poznań University of Technology

16:00 Hands-On Deep Q-Learning in DOOM [Workshop] (Open Labs)

Wojciech Jaśkowski, Poznań University of Technology

14:15 Advances in Deep Reinforcement Learning (Academy)

Mark Riedl, Georgia Institute of Technology

17:15 Computational Narrative Intelligence and the Quest for Human-Centered AI (Amphitheatre)

Hannah Davis, Independent

11:15 TransProse: Generating Music From Literature (Amphitheatre)

Tommy Thompson, Anglia Ruskin University

16:30 Practical Advice for Making Your Stories (More) Interactive [Panel] (Academy)

Memo Akten, Goldsmiths University

14:15 Visual Instruments for Live Performance and Creative Expression (Amphitheatre)

Carles Gutiérrez, Lighting Design Collective

09:15 Advanced Sensors and Tracking Human Interaction in Public Spaces [Workshop] (Open Labs)

Coffee Pause
fueled by
Creative Assembly

Lunch Break

Coffee Pause
fueled by
Creative Assembly

Pre-Registration Badge-Pick Up: Sunday, July 17th, 16:00 - 18:00.
Registration: starting at 08:00 on Monday, July 18th

Day #2: Tuesday, July 19th

Agent Behavior & Coordination

Procedural Content Generation

Analytics & Data Science

Charles Hinshaw, framebunker

09:15 Back-Alley Surgery For Cyberpunk AI (Academy)

Alex J. Champandard and Samim Winiger

09:15 Image Synthesis with Convolutional Neural Networks [Workshop] (Open Labs)

Kate Compton, galaxykate

15:00 Techne: An Art Commune by Bots, for Bots (Amphitheatre)

Martin Skytte Kristensen, SYBO Games

17:15 Endless level generation in Blades of Brim (Academy)

Noor Shaker, AAU Copenhagen

14:15 Best Practices in Generative Pipelines [Roundtable] (Open Labs)

Alex Zook, Blizzard Entertainment

12:00 A Brief History of Matchmaking in Heroes of the Storm (Amphitheatre)

Coffee Pause

Lunch Break

Coffee Pause

Pre-Registration Badge-Pick Up: Sunday, July 17th, 16:00 - 18:00.
Registration: starting at 08:00 on Monday, July 18th

Day #3: Wednesday, July 20th

Generative Systems & Design

Character Animation

Cognition, Bots & Understanding

Jo Plaete, Industrial Light & Magic

17:15 Crowds at ILM: Recreating The Day Of The Dead for BOND SPECTRE (Amphitheatre)

Carol O'Sullivan, Trinity College Dublin

14:15 Generating and Evaluating Variety for Crowd Simulation (Amphitheatre)

Johan van der Beek, Ludible

10:00 Automated Game Balancing (Academy)

Anders Bouwer, Hogeschool van Amsterdam

15:30 Intelligent Tools for Game Designers (Academy)

Andy Bray, Creative Assembly

09:15 It’s in the Vents: The AI of Alien Isolation (Amphitheatre)

Kristof Minnaert, Remedy Entertainment

11:15 Creating Digital Doubles, The Character Pipeline in Quantum Break (Amphitheatre)

Laurent Delayen, Epic Games

12:00 Bringing a Hero from Paragon to Life with UE4 (Academy)

Vegard Myklebust, useful slug

09:15 Thinking Procedural: Programming an Animator's Brain (Academy)

Alex J. Champandard and Mika Vehkala

14:15 Motion Matching for Paths & Trajectories [Workshop] (Open Labs)

Paul Renvoisé, Recast AI

15:00 Four Pillars to Building a Solid Conversational Bot (Amphitheatre)

Roelof Pieters, Graph Technologies

16:30 Deep Neural Networks That Talk Back... with Style! (Academy)

Coffee Pause

Lunch Break

Coffee Pause

Image Credit: CC-NC-SA iquilezles, alexjc [source]

The Schedule

Our live stream covers all the talks in the main amphitheatre, in particular:

  • July 18th, Day #1 — Real-time Decisions, Dynamic Dialog & Storytelling, Human Interaction & Recognition.

    STREAMING LIVE: TransProse: Generating Music From Literature, Expanding the Frontier of Environment Query Systems, Intelligent Directors and Storytelling in Kingdom Come: Deliverance, Visual Instruments for Live Performance and Creative Expression, Making Robots Interact with People: Lessons Learned Deploying Pepper in Japan, Computer Go: from Influence Functions to AlphaGo, Experiments in Augmenting the Performer with AI to Control Live Events, Computational Narrative Intelligence and the Quest for Human-Centered AI.

  • July 19st, Day #2 — Agent Behavior & Coordination, Procedural Content Generation, Analytics & Data Science.

    STREAMING LIVE: People Play, People Talk? A Deep Dive on Organic Downloads, Server-Side Character Behavior in THE DIVISION, TBA: AAA Procedural Asset Pipelines [Keynote], A Brief History of Matchmaking in Heroes of the Storm, Bodyguards and VIPs: A Look at Ambient, Alert and Evacuation Behaviors in HITMAN, Techne: An Art Commune by Bots, for Bots, Building Worlds in 64kB: Why Humans Should Never Have to Touch Pixels or Polygons, Late to the Party! A Story of Adding Player Bots to a Humans-Only Game.

  • July 20nd, Day #3 — Generative Systems & Design, Character Animation, Cognition, Bots & Understanding.

    STREAMED LIVE: Climbing in VR and Reaching New Heights with Procedural Animation, It’s in the Vents: The AI of Alien Isolation, Building an Intelligent Memory — A First Step Towards General Artificial Intelligence, Creating Digital Doubles, The Character Pipeline in Quantum Break, TBA: Perception of Simulation Details, TBA: Cognitive, Bots & Understanding Track, TBA: Animation for Generated Creatures, Crowd Control for Feature Film at ILM. .

See the full schedule for more detailed information.

The Event

Of course, if you're interested in any of the sessions above you should attend in-person! Here are many reasons why:

  1. On-Site Only Sessions — The masterclass room features in-depth tutorials and more advanced topics, and will not be streamed. Also, the hands-on workshop only make sense if you attend in person and won't be recorded. Consider visiting us!

  2. Career Opportunities — If you're looking to make a transition into artificial intelligence, nucl.ai is the place you jump to the front of the queue. Whether you're a student or looking for options, there's no substitute for meeting your future colleagues directly!

  3. Networking & Building Contacts — The community at nucl.ai is very friendly, and the event is a great & easy way to meet new friends, build up your professional network, and like-minded people to contact in the future.

  4. Recruiting and Hiring — For studios or companies keen to hire, nucl.ai is one of the best places to start since it's a conference focusing on developers, not CEOs or marketers! Meeting those programmers and designers in person one of the best ways to hire.

If you need any help or advice with any of this, the conference team is always happy to help. Our hands-on workshops are great ways to meet others without any pressure. The various social events, both official and unofficial, will also let you relax in great company.