Cognition, Bots & Understanding (Day #3)

Apple Siri, IBM Watson, Amazon Alexa... More and more humans interacts with Intelligent Personal Assistants! Join other AI professionals for a day-long course on the underlying technology to understand how to use them into your applications. Understand how leading companies create interactive agents using a various array of techniques such as natural language processing, speech synthesis, cognitive reasoning, machine learning, vision, and more...

Now in its 8th edition, nucl.ai brings together hundreds of developers from creative industries and interactive media to resolve the biggest technical and design problems with Artificial Intelligence. One of the event's tracks focuses specifically on “Cognition, Bots & Understanding” for an entire day.
(Day #3: Wednesday, July 20th)

Regular & Current Attendees

  • Google Brain
  • INRIA Research Lab
  • University of Essex
  • Microsoft Studios
  • XVR Simulation
  • University of York
  • Scientific Revenue
  • Zynga
  • Recast.ai
  • Deep Mind
  • Siemens
  • MASA Group
  • King.com
  • Craft.ai
  • Jagex
  • University of Amsterdam
  • ...

I've never seen so many industry figures, academics, and students happy to discuss a range of topics around AI in games. It was really, REALLY helpful.

Matthew Bedder

PhD Student

University of York, UK

It was great to return to #nuclai15 this year, I met loads of interesting people and came away buzzing with new ideas.

Vicky Smalley

CTO

Small Jelly, UK

It was my first time at #nuclai15 and I heard about it very late through co-workers. I was mostly interested in the Character Animation panels. I really hope to be able to attend every year from now on! Great information, great people, great time!

Laurent Delayen

Senior Gameplay Programmer

Epic Games, USA

For the first time in my life, I left a conference with concrete and crystallized plans to improve my current project based on the talks I attended and the conversations I had with people. Incredibly. Useful.

Sergey Mohov

Game Designer

Tequila Works, SPAIN

First time visiting a conference like this, and #nuclai15 made a very strong first impression. Great sessions, great people, great time!

Aaron Oostdijk

Lecturer & Researcher

University of the Arts Utrecht, NETHERLANDS

An invaluable resource of ideas and enthusiasm. Long may it continue.

Jim Brewster

Technical Lead

NaturalMotion, UK

Spent months of saving and talking to Alex on twitter – it was more than worth it. I cannot express how this experience changed me and might as well have shaped my future. From the networks I've created to the feedback needed to get back on track I am extremely happy for this opportunity and #nuclai16 is on my calendar.

Mohamed Serry

Gameplay Programmer

Creability, UNITED ARAB EMIRATES

#nuclai15 was really unique and cross-discipline, bringing feature film, game AI, animation and machine learning people and talks together makes it the perfect opportunity to learn for everyone.

Alexander Shafranov

Animation Programmer

Remedy Games, FINLAND

Inspiring talks, dedicated people, things to play with, that's a conference to my taste.

Anika Uhlemann

Engine & Game Programmer

GOODGAME Studios, GERMANY

Attending conferences like Nucl.ai brings me in the perfect mental state. I always try to invent something crazy in the plane back home...

Simon Clavet

Animation & Physics Programmer

Ubisoft Montreal, CANADA

Wide variety of topics, great speakers, interesting conversations and lots of very very cool stuff to see and try - Nucl.ai easily beats other conferences!

Kevin Schmidt

Head of Data Science

Mind Candy, UK

#nuclai15 was again a wonderful opportunity to focus on game AI and the intersection of game design and programming. Great talks and great conversations.

Jurie Horneman

Independent, FRANCE



Image Credit: IBM Watson on Jeopardy

Some of the biggest challenges for AI involve interacting with humans, understanding and modeling their cognitive process, and using natural language as part of the process! There are many challenges involved here, and there's a lot to learn from early applications ranging from Chat Bots to Twitter agents, and their embodied counterparts that can process speech patterns and speak sentences!

This track investigates the techniques and approaches to building characters or bots that can interact over text and voice. What are common patterns and libraries to use? How does this fit with common behavioral techniques? Which tools can help assist the process?

Keywords

  • cognitive reasoning
  • speech recognition
  • natural language processing
  • natural language generation
  • voice synthesis

Format

  • Keynote
  • Presentations
  • Panel Discussion
  • Expert Q&A

Track Schedule (Day #3: Wednesday, July 20th)

Track Schedule (Day #3: Wednesday, July 20th)

Day #3: Wednesday, July 20th

Generative Systems & Design

Character Animation

Cognition, Bots & Understanding

Paul Renvoisé, Recast AI

15:00 Four Pillars to Building a Solid Conversational Bot (Amphitheatre)

Roelof Pieters, Graph Technologies

16:30 Deep Neural Networks That Talk Back... with Style! (Academy)

Tickets!

Join developers from all over the world and secure your ticket for this year's nucl.ai now! Three days of artificial intelligence theory and practice packed into three parallel tracks per day with many networking opportunities are waiting for you in Vienna.

Conference* (3 Days)

All Content* (3 Days)

Single Day Ticket

Early Bird

A limited number of these tickets was available.

Sold Out.

Sold Out!

-

Early Worm

These tickets were available for a limited time.

Expired.

Sold Out.

-

Regular

Important: All Access sold out. All Content available instead.*

€ 369

€ 999

€ 399

Student Pass**

Available until Friday July 8th

60% off above

60% off above

60% off above

Indies or Unemployed Devs***

Available until Friday July 8th

20% off above

30% off above

20% off above

* All Access tickets give you access to all rooms on all days of the conference, Single Day tickets give you full access, but only on the day of your choice. With a main conference ticket you can access the amphitheatre and the open laboratories. See here for more details about ticket types and discounts.

Keynotes and Presentations

Building an Intelligent Memory — A First Step Towards General Artificial Intelligence

At Snips, we are working towards a general-purpose AI that you can query using natural language. Think of it as a bot that understands who you are, and what you want. As a first step, we have built an AI that organises and retrieves your information the same way you do, while protecting your privacy. In this talk, we will go through concrete examples of how we collect this information. We will show how geolocation and textual data can be used to infer the context of a user over time. We will then show how, by giving connected devices access to such knowledge, they start intelligently reacting to their user’s context.

Joseph Dureau, Snips

Along with a unique crowd of data scientists, cryptographers and developers, his current focus is on using machine learning to crack natural language understanding, and bring life to the Internet of Things without compromising users’ privacy. He holds a PhD in Statistics from the London School of Economics, and an...

Read full biography »

Joseph Dureau, Snips

Along with a unique crowd of data scientists, cryptographers and developers, his current focus is on using machine learning to crack natural language understanding, and bring life to the Internet of Things without compromising users’ privacy. He holds a PhD in Statistics from the London School of Economics, and an...

Read full biography »

Four Pillars to Building a Solid Conversational Bot

Recently, bots have been making the headlines as the new apps: conversation will play an important role in the next interface between humans and machines. Recast.AI is a collaborative platform allowing developers to create and deploy conversational agents on any channel. In this talk, Paul will approach four major problematics he faced while developing Recast’s bot framework: modeling a conversation, understanding natural language, finding and extracting keywords, and generating language. His presentation will tackle the entire process of bot creation, from it’s global implications to its core technicalities.

Paul Renvoisé, Recast AI

Paul Renvoise is NLP Lead Developer at Recast.AI, a French startup enabling developers to easily access conversational agents suiting their needs. After a literature formation, he studied art history for a year and then enrolled into 42. This change of direction comes from his need to create tangible things and...

Read full biography »

Paul Renvoisé, Recast AI

Paul Renvoise is NLP Lead Developer at Recast.AI, a French startup enabling developers to easily access conversational agents suiting their needs. After a literature formation, he studied art history for a year and then enrolled into 42. This change of direction comes from his need to create tangible things and...

Read full biography »

The Sensor as Virtual Micromachine: Universal Tools for Describing Agent Environments

Showing "sensors" abstraction on real examples from VBSTactics/VBSControl and NOTA, "their" evolution from the customers use cases to the stage that sensor is just configurable virtual module/machine (own sub-simulation), which is with standardized API provided to AI behaviors creators as a blackbox (simple answering machine).

Presenting example solution (following the concept) which was done "on the scripters level" (for people which have no deep AI and programming skills) and which combined with the framework is able to satisfy numerous goals and it still meets the high-performance requirements.

Petr Mácha, Bohemia Interactive Simulations

Game designer in Bohemia Interactive Simulations, one of the creators of the BISim AI toolkit VBSControl using BTs application presented on the nucl.ai 2015. Also indie game dev in notAlab, leading developer of the free RTS "nota".

Read full biography »

Petr Mácha, Bohemia Interactive Simulations

Game designer in Bohemia Interactive Simulations, one of the creators of the BISim AI toolkit VBSControl using BTs application presented on the nucl.ai 2015. Also indie game dev in notAlab, leading developer of the free RTS "nota".

Read full biography »

Deep Neural Networks That Talk Back... with Style!

Can neural networks sing, dance, remix and rhyme? And most importantly, can they talk back? This talk will introduce Deep Neural Nets with textual and auditory understanding and some of the recent breakthroughs made in these fields. It will then show some of the exciting possibilities these technologies hold for "creative" use and explorations of human-machine interaction, where the main theorem is "augmentation, not automation".

Roelof Pieters, Graph Technologies

Roelof Pieters shares his time between running Graph-Technologies, a machine learning consultancy, and PhD research at the Swedish Royal Institute of Technology. His research touches on shared representations of text, vision, and audio, generative models, where he also investigates creative uses for AI. He is also involved in projects like...

Read full biography »

Roelof Pieters, Graph Technologies

Roelof Pieters shares his time between running Graph-Technologies, a machine learning consultancy, and PhD research at the Swedish Royal Institute of Technology. His research touches on shared representations of text, vision, and audio, generative models, where he also investigates creative uses for AI. He is also involved in projects like...

Read full biography »

Training a Long Short-Term Memory (LSTM) from Social Media [Workshop]

This first hands-on workshop digs into simple recurrent neural networks known as LSTM, in particular training them from data gathered from social media. You'll learn how the networks function, tricks for preparing the data, and how to generate text with the output. If you have a powerful laptop you can train your own, otherwise we'll be providing pre-trained networks too.

Alex J. Champandard, AiGameDev.com

Alex is the mastermind behind AiGameDev.com, the largest online hub for artificial intelligence in games. He has worked in the industry as a senior AI programmer for many years, most notably for Rockstar Games. He regularly consults with leading studios in Europe, most recently on the multiplayer bots for Killzone...

Read full biography »

Alex J. Champandard, AiGameDev.com

Alex is the mastermind behind AiGameDev.com, the largest online hub for artificial intelligence in games. He has worked in the industry as a senior AI programmer for many years, most notably for Rockstar Games. He regularly consults with leading studios in Europe, most recently on the multiplayer bots for Killzone...

Read full biography »

Roelof Pieters, Graph Technologies

Roelof Pieters shares his time between running Graph-Technologies, a machine learning consultancy, and PhD research at the Swedish Royal Institute of Technology. His research touches on shared representations of text, vision, and audio, generative models, where he also investigates creative uses for AI. He is also involved in projects like...

Read full biography »

Roelof Pieters, Graph Technologies

Roelof Pieters shares his time between running Graph-Technologies, a machine learning consultancy, and PhD research at the Swedish Royal Institute of Technology. His research touches on shared representations of text, vision, and audio, generative models, where he also investigates creative uses for AI. He is also involved in projects like...

Read full biography »

Seq2Seq: Learning Pattern & Responses with Recurrent Neworks [Workshop]

In this second hands-on workshop, you'll learn about and experiment with Sequence To Sequence transformations using recurrent neural networks. In particular, you'll see how LSTM (Long-Short Term Memory) work in practice to generate text, and how they can be used to model Seq2Seq. You'll be provided with sample data from social media, specifically Twitter posts and their responses. Whether you want to learn more about recurrent neural networks, predicting sequences, or just building cool and funny social media bots.

Alex J. Champandard, AiGameDev.com

Alex is the mastermind behind AiGameDev.com, the largest online hub for artificial intelligence in games. He has worked in the industry as a senior AI programmer for many years, most notably for Rockstar Games. He regularly consults with leading studios in Europe, most recently on the multiplayer bots for Killzone...

Read full biography »

Alex J. Champandard, AiGameDev.com

Alex is the mastermind behind AiGameDev.com, the largest online hub for artificial intelligence in games. He has worked in the industry as a senior AI programmer for many years, most notably for Rockstar Games. He regularly consults with leading studios in Europe, most recently on the multiplayer bots for Killzone...

Read full biography »

Roelof Pieters, Graph Technologies

Roelof Pieters shares his time between running Graph-Technologies, a machine learning consultancy, and PhD research at the Swedish Royal Institute of Technology. His research touches on shared representations of text, vision, and audio, generative models, where he also investigates creative uses for AI. He is also involved in projects like...

Read full biography »

Roelof Pieters, Graph Technologies

Roelof Pieters shares his time between running Graph-Technologies, a machine learning consultancy, and PhD research at the Swedish Royal Institute of Technology. His research touches on shared representations of text, vision, and audio, generative models, where he also investigates creative uses for AI. He is also involved in projects like...

Read full biography »

Experiences Building an AI-Powered Interlocutors [Panel]

Clodéric Mars, craft ai

Since the beginning of 2015 Clodéric is leading to the creation of craft ai, an AI-as-a-service platform enabling IoT, mobile and web developers to create apps that adapt to each user. For 9 years, from INRIA to Golaem and MASA Group, his goal has been to democratize the creation of...

Read full biography »

Clodéric Mars, craft ai

Since the beginning of 2015 Clodéric is leading to the creation of craft ai, an AI-as-a-service platform enabling IoT, mobile and web developers to create apps that adapt to each user. For 9 years, from INRIA to Golaem and MASA Group, his goal has been to democratize the creation of...

Read full biography »

Speakers & Organizers

Joseph Dureau

Paul Renvoisé

Petr Mácha

Roelof Pieters

Alex J. Champandard

Alex J. Champandard

Conference Co-Ordinator & Co-Founder

Alex is the mastermind behind AiGameDev.com, the largest online hub for artificial intelligence in games. He has worked in the industry as a senior AI programmer for many years, most notably for Rockstar Games. He regularly consults with leading studios in Europe, most recently on the multiplayer bots for Killzone 2-3 at Guerrilla Games. Alex authored the book "AI Game Development" and often speaks about his research. He's associate editor for the IEEE Transactions on AI in Games, and serves on the program committee for the AIIDE and CIG conferences.

Roelof Pieters

Researcher & Consultant

Roelof Pieters shares his time between running Graph-Technologies, a machine learning consultancy, and PhD research at the Swedish Royal Institute of Technology. His research touches on shared representations of text, vision, and audio, generative models, where he also investigates creative uses for AI. He is also involved in projects like GitXiv, CreativeAI.net and cohosts the Ethical Machines podcast.

Conference Speaker

Game Designer

Game designer in Bohemia Interactive Simulations, one of the creators of the BISim AI toolkit VBSControl using BTs application presented on the nucl.ai 2015. Also indie game dev in notAlab, leading developer of the free RTS "nota".

Conference Speaker

Paul Renvoisé

NLP Lead Developer

Paul Renvoise is NLP Lead Developer at Recast.AI, a French startup enabling developers to easily access conversational agents suiting their needs. After a literature formation, he studied art history for a year and then enrolled into 42. This change of direction comes from his need to create tangible things and use his imagination to solve real problems. Fascinated by the way people’s minds work, he wanted to dive directly into artificial intelligence to analyse artificial minds.

Conference Speaker

Joseph Dureau

VP of Research

Along with a unique crowd of data scientists, cryptographers and developers, his current focus is on using machine learning to crack natural language understanding, and bring life to the Internet of Things without compromising users’ privacy. He holds a PhD in Statistics from the London School of Economics, and an MSc in mathematical engineering from Ecole Centrale Paris. Before joining Snips, Joseph worked at the NASA-Jet Propulsion Laboratory, at the French Commission for Atomic Energy, and with the Bill and Melinda Gates Foundation. He also co-founded Science.ai, a startup that is bringing the semantic web revolution to science.

Conference Speaker

Clodéric Mars

Verena Riedl

Verena Riedl

Marketing Director

Verena made her way from Urban Planning into the games industry, with inbetween stops at advertising and eventmanagement. These days she is working as a producer, game designer and marketing strategist, who has focused on mobile development in the last years. She was already part of the volunteer team at Game/ AI Conference in 2014 and joined the team now to help with the dark arts of marketing.

Clodéric Mars

CTO

Since the beginning of 2015 Clodéric is leading to the creation of craft ai, an AI-as-a-service platform enabling IoT, mobile and web developers to create apps that adapt to each user. For 9 years, from INRIA to Golaem and MASA Group, his goal has been to democratize the creation of autonomous AND controllable AI. Clodéric is a co-author on two chapters in Game AI Pro 2, he was a track chair at nucl.ai 2015 and has spoke at many events including GDC 2014 AI Summit, LaFrenchMobile Day 2016 and SIdO 2016.

Track Chair and Co-Organizer

Browse Conference Tracks

Analytics & Data Science

Agent Behavior & Coordination

Character Animation

Cognition, Bots & Understanding

Dynamic Dialog & Storytelling

Generative Systems & Design

Human Interaction & Recognition

Procedural Content Generation

Real-time Decisions