Human Interaction & Recognition (Day #1)

Join professional developers in creative industries to learn about making your AR and VR applications more interactive by recognizing body motion, voice, hand gestures, and more! What machine learning, motion tracking and computer vision techniques can be used to improve the experiences and how can hardware devices help? Discover it all during this nucl.ai Track dedicated to these topics.

Now in its 8th edition, nucl.ai brings together hundreds of developers from creative industries and interactive media to resolve the biggest technical and design problems with Artificial Intelligence. One of the event's tracks focuses specifically on “Human Interaction & Recognition” for an entire day.
(Day #1: Monday, July 18th)

Regular & Current Attendees

  • Opaque Multimedia
  • Square Enix
  • Creative Assembly
  • Pixar Animation Studios
  • INRIA Research Lab
  • CCP Games
  • Ubisoft Studios
  • Microsoft Game Studios
  • Unity Technologies
  • Epic Games
  • MASA Group
  • ...

I've never seen so many industry figures, academics, and students happy to discuss a range of topics around AI in games. It was really, REALLY helpful.

Matthew Bedder

PhD Student

University of York, UK

It was great to return to #nuclai15 this year, I met loads of interesting people and came away buzzing with new ideas.

Vicky Smalley

CTO

Small Jelly, UK

It was my first time at #nuclai15 and I heard about it very late through co-workers. I was mostly interested in the Character Animation panels. I really hope to be able to attend every year from now on! Great information, great people, great time!

Laurent Delayen

Senior Gameplay Programmer

Epic Games, USA

For the first time in my life, I left a conference with concrete and crystallized plans to improve my current project based on the talks I attended and the conversations I had with people. Incredibly. Useful.

Sergey Mohov

Game Designer

Tequila Works, SPAIN

First time visiting a conference like this, and #nuclai15 made a very strong first impression. Great sessions, great people, great time!

Aaron Oostdijk

Lecturer & Researcher

University of the Arts Utrecht, NETHERLANDS

An invaluable resource of ideas and enthusiasm. Long may it continue.

Jim Brewster

Technical Lead

NaturalMotion, UK

Spent months of saving and talking to Alex on twitter – it was more than worth it. I cannot express how this experience changed me and might as well have shaped my future. From the networks I've created to the feedback needed to get back on track I am extremely happy for this opportunity and #nuclai16 is on my calendar.

Mohamed Serry

Gameplay Programmer

Creability, UNITED ARAB EMIRATES

#nuclai15 was really unique and cross-discipline, bringing feature film, game AI, animation and machine learning people and talks together makes it the perfect opportunity to learn for everyone.

Alexander Shafranov

Animation Programmer

Remedy Games, FINLAND

Inspiring talks, dedicated people, things to play with, that's a conference to my taste.

Anika Uhlemann

Engine & Game Programmer

GOODGAME Studios, GERMANY

Attending conferences like Nucl.ai brings me in the perfect mental state. I always try to invent something crazy in the plane back home...

Simon Clavet

Animation & Physics Programmer

Ubisoft Montreal, CANADA

Wide variety of topics, great speakers, interesting conversations and lots of very very cool stuff to see and try - Nucl.ai easily beats other conferences!

Kevin Schmidt

Head of Data Science

Mind Candy, UK

#nuclai15 was again a wonderful opportunity to focus on game AI and the intersection of game design and programming. Great talks and great conversations.

Jurie Horneman

Independent, FRANCE



Interactive spaces and augmented reality spaces have always held a special meaning for artists and designers, able to capture the imagination of audiences in dedicated areas like museums. Now with the advent of consumer-level hardware for VR and AR, these kinds of interactions are migrating to the living room.

What kinds of techniques are most useful to help recognize the intent of the user? How can modern machine learning techniques help? Do recent devices affect the kinds of designs that are possible? Find out in this intense day-long nucl.ai Track focused on the topic!

Keywords

  • computer vision
  • object identification
  • gesture recognition
  • motion tracking
  • human interaction
  • hardware devices

Format

  • Keynote
  • Presentations
  • Panel Discussion
  • Expert Q&A

Track Schedule (Day #1: Monday, July 18th)

Track Schedule (Day #1: Monday, July 18th)

Day #1: Monday, July 18th

Real-time Decisions

Dynamic Dialog & Storytelling

Human Interaction & Recognition

Memo Akten, Goldsmiths University

14:15 Visual Instruments for Live Performance and Creative Expression (Amphitheatre)

Carles Gutiérrez, Lighting Design Collective

09:15 Advanced Sensors and Tracking Human Interaction in Public Spaces [Workshop] (Open Labs)

Tickets!

Join developers from all over the world and secure your ticket for this year's nucl.ai now! Three days of artificial intelligence theory and practice packed into three parallel tracks per day with many networking opportunities are waiting for you in Vienna.

Conference* (3 Days)

All Content* (3 Days)

Single Day Ticket

Early Bird

A limited number of these tickets was available.

Sold Out.

Sold Out!

-

Early Worm

These tickets were available for a limited time.

Expired.

Sold Out.

-

Regular

Important: All Access sold out. All Content available instead.*

€ 369

€ 999

€ 399

Student Pass**

Available until Friday July 8th

60% off above

60% off above

60% off above

Indies or Unemployed Devs***

Available until Friday July 8th

20% off above

30% off above

20% off above

* All Access tickets give you access to all rooms on all days of the conference, Single Day tickets give you full access, but only on the day of your choice. With a main conference ticket you can access the amphitheatre and the open laboratories. See here for more details about ticket types and discounts.

Keynotes and Presentations

Making Robots Interact with People: Lessons Learned Deploying Pepper in Japan

As one of the main software leads working on Pepper, Gwennael had the chance to deploy an interactive robot in front of real people. In this talk, he’ll describe the key technical things he learnt about AI in the process: how critical it is to back the whole AI stack on a robust perception layer, why building that robust perception layer can only be achieved by merging several sensor inputs (2D vision, 3D vision, audio), how critical but difficult it is to be able to assess performance on such AI-powered systems and more!

Gwennael Gaté, Angus.ai

After 5 years at Aldebaran Robotics (SoftBank group), where he led the teams of software engineers developing NAO’s and Pepper's artificial brains, Gwennael Gate is now the co-founder of Angus.ai, an AI company offering a suite of APIs making it easy for developers to build machines that can perceive their...

Read full biography »

Gwennael Gaté, Angus.ai

After 5 years at Aldebaran Robotics (SoftBank group), where he led the teams of software engineers developing NAO’s and Pepper's artificial brains, Gwennael Gate is now the co-founder of Angus.ai, an AI company offering a suite of APIs making it easy for developers to build machines that can perceive their...

Read full biography »

Visual Instruments for Live Performance and Creative Expression

Artist and software developer Memo Akten discusses the use of code, computer vision and other algorithms in his work creating interactive installations, music videos, live performances ranging from abstracting olympic gymnasts to a techno-ballet of flying robots. While the work is in a variety of different mediums, they all have in common an underlying theme: exploring ways of using gestural interaction to create and perform visual and sonic art, maintaining a realtime connection to the creation process, allowing finer control over the shaping of the outcome.

Memo Akten, Goldsmiths University

Memo Akten is an artist from Istanbul, based in London, UK. His work explores the harmonies and tensions between nature, science, technology, culture and tradition. Combining critical and conceptual approaches with investigations into form, movement and sound he creates data dramatizations of natural and anthropogenic processes. His primary tools include...

Read full biography »

Memo Akten, Goldsmiths University

Memo Akten is an artist from Istanbul, based in London, UK. His work explores the harmonies and tensions between nature, science, technology, culture and tradition. Combining critical and conceptual approaches with investigations into form, movement and sound he creates data dramatizations of natural and anthropogenic processes. His primary tools include...

Read full biography »

Experiments in Augmenting the Performer with AI to Control Live Events

Real-time images, sound synthesizers and effects contain a massive array of parameters. Instead of branching and tuning every parameter between sensors and audiovisuals or using lots of hardware controllers, this is an experiment in using AI techniques to augment the performer's ability to "play" with his setup.

Gaspard Bucher, Ludicity

I am a Swiss artist and programmer living in the mountains. As "Gaspard Buma", I created dance and performance projects. I am now focusing on interactive graphics with Lucidity and music creation with my band KEGAIS.

Read full biography »

Gaspard Bucher, Ludicity

I am a Swiss artist and programmer living in the mountains. As "Gaspard Buma", I created dance and performance projects. I am now focusing on interactive graphics with Lucidity and music creation with my band KEGAIS.

Read full biography »

Advanced Sensors and Tracking Human Interaction in Public Spaces [Workshop]

In this hands on workshop you will learn how to effeciently track human interaction in public spaces and how to integrate it in your creative applications. After a brief introduction to openFrameworks, you will learn about the challenges for tracking in public spaces, and get lots of examples of interesting usage scenarios. We will Practice with commercial & industrial sensors data to track people in large sensor areas, as well as day/night indoor/outdoor scenarios. At the end of the workshop you will be able to use the open-source libraries openFrameworks and sensors4Games which will allow you to transform public interaction into a creative app controller.

Carles Gutiérrez, Lighting Design Collective

Creative Coder, Artist, Engineer and Researcher in the new media area. Commonly related to the sensorial area and open-source softwares like Openframeworks, Opencv, Arduino, Processing and others. Carles is focused on body/mind perception, new technologies, gamification, interactive installations and research new experiences for public spaces. He has participated, worked or...

Read full biography »

Carles Gutiérrez, Lighting Design Collective

Creative Coder, Artist, Engineer and Researcher in the new media area. Commonly related to the sensorial area and open-source softwares like Openframeworks, Opencv, Arduino, Processing and others. Carles is focused on body/mind perception, new technologies, gamification, interactive installations and research new experiences for public spaces. He has participated, worked or...

Read full biography »

Diving Into the Next-Generation of AR Devices and Google's Project Tango

Next-Gen augmented reality (AR) devices are complex systems that unify a multitude of different technologies, ranging from natural user interfaces (NUI) through to AI-assisted input/output. This talk will take a closer look at the past, present and future of augmented reality and dive deep into the architecture of the Google Tango tablet. Doing so will reveal the advanced AI techniques used to enable AR and provide context for the remaining challenges and problems in this domain.

James Bonner, Opaque Media Group

James is a founder of Opaque Media Group, an award-winning Melbourne-based technology and design company specialising in finding novel uses for existing and emerging technologies and techniques to solve problems across a range of domains. At Opaque, James was once a coder but now draws flowcharts, write documents and arranges...

Read full biography »

James Bonner, Opaque Media Group

James is a founder of Opaque Media Group, an award-winning Melbourne-based technology and design company specialising in finding novel uses for existing and emerging technologies and techniques to solve problems across a range of domains. At Opaque, James was once a coder but now draws flowcharts, write documents and arranges...

Read full biography »

Jannes Nagel, Opaque Media Group

Jannes is a software engineer at the Opaque Media Group. He is currently working on procedural animation and AI for the upcoming VR game Earthlight. Before working at Opaque Jannes has studied cognitive science and worked as a freelancer in Germany for 9 years. Even though Jannes is a generalist...

Read full biography »

Jannes Nagel, Opaque Media Group

Jannes is a software engineer at the Opaque Media Group. He is currently working on procedural animation and AI for the upcoming VR game Earthlight. Before working at Opaque Jannes has studied cognitive science and worked as a freelancer in Germany for 9 years. Even though Jannes is a generalist...

Read full biography »

Open Challenges and the Future of Human-Computer Interaction [Panel]

Richard Kogelnig, Mi'pu'mi

Richard is currently working at Mi'pu'mi Games (mipumi.com) on an unannounced AAA title. His main interests include Artificial Intelligence, Procedural Generation and Virtual Reality. Before joining Mipumi he worked as a freelancer and was part of the AiGamedev.com team.

Read full biography »

Richard Kogelnig, Mi'pu'mi

Richard is currently working at Mi'pu'mi Games (mipumi.com) on an unannounced AAA title. His main interests include Artificial Intelligence, Procedural Generation and Virtual Reality. Before joining Mipumi he worked as a freelancer and was part of the AiGamedev.com team.

Read full biography »

Speakers & Organizers

Gwennael Gaté

Memo Akten

Gaspard Bucher

Carles Gutiérrez

James Bonner

Founder

James is a founder of Opaque Media Group, an award-winning Melbourne-based technology and design company specialising in finding novel uses for existing and emerging technologies and techniques to solve problems across a range of domains. At Opaque, James was once a coder but now draws flowcharts, write documents and arranges meetings. James oversees technical and research teams developing technologies in fields as wide ranging as computer vision systems and advanced physical modelling, and combining new developments with emerging technologies to serve unique purposes. James' team is happiest when they're running ahead of the pack. Scarcely a week can go by without someone coming across a problem that no one has ever encountered before, and the entire company looks forward to them. Sometimes there's no solution with current technology - and that's ok, we plant the ideas and look forward to when reality catches up with our dreams, giving it the occasional nudge along the way. James is currently doing his PhD on modelling strategic action for artificial agents.

Conference Speaker

Creative Coder

Creative Coder, Artist, Engineer and Researcher in the new media area. Commonly related to the sensorial area and open-source softwares like Openframeworks, Opencv, Arduino, Processing and others. Carles is focused on body/mind perception, new technologies, gamification, interactive installations and research new experiences for public spaces. He has participated, worked or collaborated in several digital laboratories and attended as a media artist at several media-Art Festivals. He co-founded Lummo collective and SayhiLivinWalls and developed different works related to interactive installations, HMI interfaces, Interactive Product for retailing, Face video-mapping, and Digital fabrication. Ars Electronica Futurelab, Seat, Nike, Guess, WildBytes/Sephora, FabLab MediaLab-Prado and Lighting Design Collective have been some main clients. Last but not least, Carles has been teaching/researching in computer programing and was mentor of the Processing group at CoderDojo at MediaLab-Prado, about interactive games done with Processing and using some physics for this digital facade.

Conference Speaker

Gaspard Bucher

Programmer & Artist

I am a Swiss artist and programmer living in the mountains. As "Gaspard Buma", I created dance and performance projects. I am now focusing on interactive graphics with Lucidity and music creation with my band KEGAIS.

Conference Speaker

Artist & Developer

Memo Akten is an artist from Istanbul, based in London, UK. His work explores the harmonies and tensions between nature, science, technology, culture and tradition. Combining critical and conceptual approaches with investigations into form, movement and sound he creates data dramatizations of natural and anthropogenic processes. His primary tools include studying and working with complex systems, behaviour, algorithms and software; though he works and collaborates across many disciplines producing work spanning video, sound, light, dance, software, online works, large-scale installations and performances. Alongside his practice, he is currently working towards a PhD at Goldsmiths University of London in artificial intelligence and artistic, expressive human-machine interaction. Akten received the Prix Ars Electronic Golden Nica in 2013 for his collaboration with Quayola, ‘Forms’. Past exhibitions and performances include the Victoria & Albert Museum, London; Royal Opera House, London; Garage Center for Contemporary Culture, Moscow; La Gaîté lyrique, Paris; Holon Design Museum, Israel and the EYE Film Institute, Amsterdam. His work has also been featured in books, academic papers, magazines and websites such as Wallpaper*, Dazed, Eye magazine, Guardian, BBC, Financial Times, Wired and Dezeen.

Conference Speaker

Gwennael Gaté

Co-founder

After 5 years at Aldebaran Robotics (SoftBank group), where he led the teams of software engineers developing NAO’s and Pepper's artificial brains, Gwennael Gate is now the co-founder of Angus.ai, an AI company offering a suite of APIs making it easy for developers to build machines that can perceive their environment.

Conference Speaker

Jannes Nagel

Richard Kogelnig

Verena Riedl

Verena Riedl

Marketing Director

Verena made her way from Urban Planning into the games industry, with inbetween stops at advertising and eventmanagement. These days she is working as a producer, game designer and marketing strategist, who has focused on mobile development in the last years. She was already part of the volunteer team at Game/ AI Conference in 2014 and joined the team now to help with the dark arts of marketing.

Richard Kogelnig

Software Engineer

Richard is currently working at Mi'pu'mi Games (mipumi.com) on an unannounced AAA title. His main interests include Artificial Intelligence, Procedural Generation and Virtual Reality. Before joining Mipumi he worked as a freelancer and was part of the AiGamedev.com team.

Track Chair and Co-Organizer

Software Developer

Jannes is a software engineer at the Opaque Media Group. He is currently working on procedural animation and AI for the upcoming VR game Earthlight. Before working at Opaque Jannes has studied cognitive science and worked as a freelancer in Germany for 9 years. Even though Jannes is a generalist he has special interests in parallel computing, AI and animation.

Conference Speaker

Browse Conference Tracks

Analytics & Data Science

Agent Behavior & Coordination

Character Animation

Cognition, Bots & Understanding

Dynamic Dialog & Storytelling

Generative Systems & Design

Human Interaction & Recognition

Procedural Content Generation

Real-time Decisions